Cytosim  PI
Cytoskeleton Simulator
Vector3 Member List

This is the complete list of members for Vector3, including all inherited members.

addFrom(real b[])Vector3inline
addr()Vector3inline
addRand(real s)Vector3
addTo(real b[]) const Vector3inline
dimensionality()Vector3inlinestatic
distance(Vector3 const &a) const Vector3inline
distanceSqr(Vector3 const &a) const Vector3inline
e_div(const real b[]) const Vector3inline
e_mul(const real b[]) const Vector3inline
get(const real b[])Vector3inline
get(const real v[], const int &d)Vector3inline
getEulerAngles(real angles[]) const Vector3inline
make(const real b[])Vector3inlinestatic
maximum() const Vector3inline
minimum() const Vector3inline
norm() const Vector3inline
norm_inf() const Vector3inline
normalize(const real n=1.0)Vector3inline
normalized(const real n=1.0) const Vector3inline
normSqr() const Vector3inline
normXY() const Vector3inline
normXZ() const Vector3inline
normYZ() const Vector3inline
operator const real *() const Vector3inline
operator real *()Vector3inline
operator!=(Vector3 const &a, Vector3 const &b)Vector3friend
operator*(Vector3 const &a, Vector3 const &b)Vector3friend
operator*(Vector3 const &a, const real s)Vector3friend
operator*(const real s, Vector3 const &a)Vector3friend
operator*=(const real b)Vector3inline
operator+(Vector3 const &a, Vector3 const &b)Vector3friend
operator+(Vector3 const &b)Vector3friend
operator+=(Vector3 const &b)Vector3inline
operator-(Vector3 const &a, Vector3 const &b)Vector3friend
operator-(Vector3 const &b)Vector3friend
operator-=(Vector3 const &b)Vector3inline
operator/(Vector3 const &a, const real s)Vector3friend
operator/=(const real b)Vector3inline
operator==(Vector3 const &a, Vector3 const &b)Vector3friend
operator[](const unsigned ii)Vector3inline
oppose()Vector3inline
orthogonal() const Vector3inline
orthogonal(const real n) const Vector3inline
pprint(FILE *out=stdout) const Vector3inline
print(FILE *out=stdout) const Vector3inline
println(FILE *out=stdout) const Vector3inline
put(real b[]) const Vector3inline
randBall()Vector3static
randBall(real n)Vector3static
randBox()Vector3static
randBox(real n)Vector3static
randGauss(real n)Vector3static
randPerp(real n) const Vector3
randUnit()Vector3static
randUnit(real n)Vector3static
set(const real x, const real y, const real z)Vector3inline
setFromEulerAngles(const real angles[])Vector3inline
str() const Vector3inline
subFrom(real b[])Vector3inline
subTo(real b[]) const Vector3inline
vecProd(Vector3 const &a, Vector3 const &b)Vector3friend
Vector3()Vector3inline
Vector3(const real x, const real y, const real z)Vector3inline
Vector3(const real v[])Vector3inline
Vector3(const real v[], const int &d)Vector3inline
XXVector3
YY (defined in Vector3)Vector3
ZZ (defined in Vector3)Vector3
~Vector3()Vector3inline